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#1 2008-03-14 21:20:19

Cory Ridenhower
New member
Registered: 2008-02-25
Posts: 7

EQ issues

recently we have had a lot of sound level and eq problems. last week i went over some things with a friend and i think it is very valuable information. it may elementary to some of you but im gonna tell you anyway.any feedback on this would be greatly appreciated.
  these are not my words. "an equalizer works much in the same way as carpenters tools do. the idea is two or more things cannot occupy the same space without some conflict. we will use it to give each instument and voice its own space and identity in a mix by giving it its own space, and cutting the overlapping frequencies from another instrument/s that are conflicting with it.in effect, when doneproperly, the sound will clean up dramatically."
here are some examples of frequencies:

40hz- mostly stage rumble, mic handling noise,and the very deep end low frequencies. if your board has a low cut on each channelstrip, and you are sending things through that particular channel which do not have a lot oflow frequency info (guitars,vocals,keyboards, etc), then the low cut should be engaged to get rid of and unecessary rumble.

80hz- the "body" of the bass drum.bass guitar will have a lot of mass around this area also which should be contoured around the bass drum.

125-250hz- the "body" of the electic guitar.the low side of guitars and keyboards will probably need some contouring in this range to make room for the bass.

200-250hz- the "body" of acoustic guitars. when exaggerated this range will produce a boxy sound.

400hz- the "body" of electric guitars. this frequency will produce an "rrr" sound when exaggerated.

1khz- usually boosted very subtly to enhance , or bring out lead vocal in the mix. it will produce a nasally sound when exaggerated.

2.5khz- usually used to cut or boost brightness in instruments that have a lot of midrange content. when exaggerated , it will produce a harsh, brash sound.

4-5khz- used for the definition of lowfrequencies such as putting the snap on the top end of a bass drum. can be cut or boosted to add or subtract brightness for an instrument. when exaggerated this range could produce a uncomfortable "burning" feeling in the ears.

10-12khz and up- extemely high range,used for boosting or cutting brightness. when exaggerated , will produce an airy sound.


  like i said i would appreciate any input you have on this.
  god bless.

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#2 2008-03-18 08:24:13

Travis
Founder
From: Fort Collins, CO
Registered: 2005-12-21
Posts: 68
Website

Re: EQ issues

I posted this in an earlier post, but I think it relates here, so I'm pasting it in - EQ as it relates to electric guitars. 

Might be useful if others post thoughts on EQ for various instruments, such as "tuba," or "snare drum."  How about thoughts on similar range instruments such as kick and bass, and how they can complement/interfere with each other?

Anyway, here's my guidelines for electric guitar:

- Roll everything off below 80hz
- 100hz can add low end, but can interfere with the bass guitar
- 200hz - 250hz adds punch and fullness
- 250hz - 800hz is the “mud�  zone.  Roll off here if your sound is muddy.
- 2.5kHz - 5kHz adds edge and bite
- 5kHz - 8kHz adds clarity
- 8kHz - 12kHz adds "shimmer"


______________________________________
". . . I will sing and make music to the LORD."
Psalm 27:6b

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